I didn't like how grown she felt in this, and I felt I could push her more towards a baby/child with a second pass.Īnd here we are at the final concept art! Barrett is looking much more like herself, and Del apparently has lost vision in one eye.
In the end, I realized she wouldn't think of herself as anything special, which is how we got to Del.īarrett got a first pass as well at the same stage, but she ended up changing a lot more than Del. She still had her two sets of horns, but now she also has sleeves, little poofy shorts, and a much fluffier head of feathers. So I flip flopped about giving her more of a title-something the other survivors named her out of fear for her strength. I originally was going to have her be nameless, just referred to as the "Bruiser", but that felt too distant for a game about parenthood. I knew she needed to be buff, all cut up and damaged, with tattered clothes and big, thick gloves & boots. Her first pass actually ended up being pretty close to final. I wanted to design a woman who fit all the same criteria as Darren, someone who was scarred and disillusioned by the apocalypse, but still had kindness and care under the hardened exterior. The shift towards Del over this other character happened when someone pointed out that a lot of found family stories-particularly those where a character is adopted by the rugged sort-very rarely feature women. Two sets of horns, no hooves, and a rattle tail!
Their personalities ended up being quite the same, but I think Darren would've taken longer to warm up to Barrett.īarrett was pretty much the same, but with slightly different decoration. A half-hour long narrative game with survival gameplay elements and. The demon summoned to embark the second apocalypse is only a child, and a woman who has lost it all resolves to save her.
#FOSTERING APOCALYPSE BARRET PC#
who is this guy? Before Del existed, the protagonist of the story was going to be another character of mine, Darren, one that I use quite a lot in stories where I need a kind character. Region Time left until release day Platform Worldwide WW Mac: Worldwide WW PC (Microsoft Windows) Description.
Starting off, we have the original drawings of the two, back when the concept was originally going to be a comic.
#FOSTERING APOCALYPSE BARRET SERIES#
This'll be the first in a series of art progress devlogs I'll be writing about the assets and concepts I created for the game. Barrett is no more than a child, and those left in the world are either out to get her, or to control her.Hey all, Steff here! I wanted to give you all a history of how I designed Del & Barrett throughout the conception and pre-production of Fostering Apocalypse. Apocalypse Maiden: Barrett is a demon child known as the World Eater summoned by an Apocalypse Cult to cause The End of the World as We Know It but has the. On an average patrol, Del spots a pillar of fire in the distance and the source of it can only be one thing: demons have been summoned once more. She's hardened by this dead world, but something softer lies beneath her violent exterior.ĭespite the destruction of it all, there are those in the end of the world who feel that perhaps the first time didn't quite take. You play as Del, a bruiser who patrols the wastes in her truck. The wastes are harsh, and camaraderie is hard to come by. Changing trajectories means more than a mere apocalypse and is more demanding than. The world has been lost to a demon apocalypse, the remnants of this devastation staining the landscape and leaving mere dozens of people alive. A half-hour long narrative game with survival gameplay elements and two endings. The demon summoned to embark this second apocalypse is only a child, and a woman who has lost it all resolves to save her. The world has ended once before, and there are those who aim to end it again.